Ebook Game Mechanics: Advanced Game Design (Voices That Matter), by Ernest Adams, Joris Dormans
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Game Mechanics: Advanced Game Design (Voices That Matter), by Ernest Adams, Joris Dormans
Ebook Game Mechanics: Advanced Game Design (Voices That Matter), by Ernest Adams, Joris Dormans
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This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment.
In Game Mechanics: Advanced Game Design, you’ll learn how to:
* Design and balance game mechanics to create emergent gameplay before you write a single line of code.
* Visualize the internal economy so that you can immediately see what goes on in a complex game.
* Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development.
* Apply design patterns for game mechanics—from a library in this book—to improve your game designs.
* Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences.
* Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play.
"I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art."
--Richard Bartle, University of Essex, co-author of the first MMORPG
“Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!”
-- Raph Koster, author of A Theory of Fun for Game Design.
- Sales Rank: #735380 in Books
- Published on: 2012-06-25
- Original language: English
- Number of items: 1
- Dimensions: 9.10" h x .70" w x 7.30" l, 1.57 pounds
- Binding: Paperback
- 360 pages
About the Author
Ernest Adams is a game design consultant, teacher, and the author of the classic Fundamentals of Game Design, Second Edition, the companion volume to this title. He has worked in the game industry for 23 years, eight of them at Electronic Arts. He is also the founder and first chairman of the International Game Developers’ Association. His professional web site is at www.designersnotebook.com.
Joris Dormans (PhD) is a game design lecturer and researcher based in Amsterdam with eight years of experience in higher education. For the past four years he has been researching formal tools and methods to design game mechanics. As an independent, freelance game designer he published and worked on several video games and board games, including story-driven adventure games, physical platform games, and a satirical political card game. His professional web site is at www.jorisdormans.nl.
Most helpful customer reviews
1 of 1 people found the following review helpful.
A Must Read for Solo Indie Designers/Developers
By Devbyskc
I am a solo indie designer/developer and have been reading a lot on how to design and develop games over the past 3 years. It has been part time as I work full-time overseas. I have read numerous articles and books on game design to understand the process. Most of the material though I found assumed you were a student looking to work for a AAA studio; designing for a particular genre; or already working in a AAA studio and needing to polish your knowledge. They got me started, but I had to filter a lot of the info so it applied to my situation and needs. I came across this book while reading another book on game design. I am very glad to have purchased and read it. Unlike the others, it is genre neutral and focuses on the basics that a designer needs to understand to have a solid foundation. The writing is clear and the concepts presented have several examples across different genres to demonstrate how they apply regardless of genre. The book also takes the player-centric approach to game design. It also introduces a tool called Machinations which is used to test how the core mechanics work. That alone was a great thing to learn and has helped me immensely in my understanding of how to design games. I would highly recommend this book for any student of game design (formal or informal), especially people like me who want to take a hobby to a possible vocation.
0 of 0 people found the following review helpful.
A Framework for Analyzing Games
By Kindle Customer
Based heavily on Joris Dormans's doctoral thesis, this book discusses how to analyze game mechanics in terms of resource flow and feedback. It is an incredibly powerful framework which deserves more attention than it gets.Game designer professionals and would-be's should pay attention to the ideas and patterns elaborated here.
14 of 15 people found the following review helpful.
Very advanced but great if youll do the work
By Anthony
Ive only gone through this once but I will be going through it several more times.
There are almost no books on game mechanics but this one makes up for it. It really goes into depth on what an economy is in a game and the effect of positive and negative feedback.
There is of course a healthy amount of mechanics theory and plenty of game examples (across all major genres). However where this book really shines is the machinations system.
Be warned machinations is no joke and will take some dedicated work to learn and practice. However machinations is a powerful prototyping feature that can help you make a good starting point for game balance and testing out plausible game mehanics or there effects.
Great book just know it is very advanced and there is a learning curve!
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